Rising Sun

AREA-CONTROL MINIATURES GAME by ERIC M. LANG (also Blood Rage, Chaos in the Old World, XCOM) + CMON, released 2018 via KICKSTARTER ($4.2M raised — 2nd biggest board Kickstarter ever). Set in FEUDAL JAPAN with SHINTO MYTHOLOGY. 3-5 players compete as MYTHIC CLANS (Dragonfly, Bonsai, Turtle, Koi, Lotus, Bear) vying for control of Japan across 3 seasons. Iconic NEGOTIATION + POLITICAL PHASES (form + break alliances). Kami track for divine favor + monster summoning. Beautiful minis. Spiritual successor to Blood Rage.

📐Standard tabletop~120 min🌤indoor

What is Rising Sun?

RISING SUN is an AREA-CONTROL MINIATURES GAME designed by ERIC M. LANG (also Blood Rage, Chaos in the Old World, XCOM: The Board Game, Bloodborne: The Board Game, Marvel United) + published by CMON (Cool Mini Or Not). Released 2018 via KICKSTARTER — raised $4.2M (2nd biggest board game Kickstarter at the time). Set in FEUDAL JAPAN with SHINTO MYTHOLOGY overlay. 3-5 players compete as MYTHIC CLANS: DRAGONFLY (mobile, aggressive), BONSAI (patient, growth-focused), TURTLE (defensive, water-based), KOI (economic, trade), LOTUS (adaptable, versatile), BEAR (strength, honor). VYING FOR CONTROL OF JAPAN across 3 SEASONS (Spring, Summer, Autumn) — each season concludes with WAR resolution. Iconic NEGOTIATION + POLITICAL PHASES: Season Start = Alliance Phase where clans FORM ALLIANCES (2-way pacts giving mutual benefits + protection); throughout season, alliances can BREAK dramatically. KAMI TRACK for divine favor: 4 KAMI DEITIES (Amaterasu sun, Susanoo storm, Ryujin sea, Tsukuyomi moon) offer boons in exchange for shrine offerings; player leading kami track at season end wins deity's power. MONSTER SUMMONING: MYTHIC MONSTERS (Oni, Kirin, Kappa, Baku, etc.) can be summoned to serve clan armies. TEA CEREMONY + SEPPUKU + BETRAYAL rich thematic mechanics. BEAUTIFUL MINIATURES (35+ character + monster miniatures painted by community). SPIRITUAL SUCCESSOR to BLOOD RAGE (2015) by same designer — many players consider Rising Sun a refined evolution of Blood Rage's mechanics with negotiation + Japanese theme. ESSENTIAL EXPANSIONS: Kami Unbound + Monster Pack + Dynasty Invasion Pack + Daimyo Boxes.

Quick facts

Category

Board Games

Type

Team sport

Players

3–5

Duration

~120 min

Where played

indoor

Field / court

Standard tabletop

Country of origin

🇺🇸 United States

Estimated origin

2018 Kickstarter delivery + retail; multiple expansions since

Olympic

No

Popularity

major

How it works

Objective

Score most Victory Points across 3 seasons via WAR resolutions, alliances, virtue, and season-end scoring.

Rules

Basic rules

  • 3 SEASONS: Spring, Summer, Autumn. Each starts with Alliance phase (2p pacts)

    Negotiation is central.

  • Political phase: play political mandates (Recruit, Marshal, Train, Betray, Harvest, Kami)

    Face-down mandate selection.

  • War resolution at season end: dice-free combat with Ronin, Seppuku sacrifice, Poets

    Deterministic battles with bidding twist.

  • Alliances can be broken via Betray mandate

    Trust + suspicion baked in.

  • Kami track: offer shrines to 4 deities for boons + season-end powers

    Shinto pantheon influences game.

  • Monsters recruited to armies for special abilities

    Mythic Japanese monsters.

Scoring

VP-based across 3 seasons. Final score at game end.

ActionPoints
War resolution victory in province1-6 VP per province won
Virtue points (from Poet, seppuku, deeds)1-3 VP per virtue
Alliance bonus at season end (still allied)Bonus VP + kami favors
Kami track leader at season endDeity boon + VP
Season-end scoring based on set collectionVary by scoring tile

Win condition · Most VP after 3 seasons.

Playing area

Called

Standard tabletop

Dimensions

Large board (~60cm × 90cm)

Home tabletop; requires table for map + player boards + miniatures + cards + tokens.

Equipment

  • Rising Sun base game ($100-120 USD)

    Retail edition; 6 clans + monsters + all core rules

  • Kami Unbound expansion ($40)

    Additional Kami content

  • Rising Sun Monster Pack ($30)

    More monster miniatures

  • Dynasty Invasion Pack + Daimyo Boxes (Kickstarter exclusives)

    Additional clans + factions

Strategies

  • Alliances first: pick partner wisely

    Alliance gives free actions + power.

  • Kami track: pursue 1-2 deities aggressively

    Divide + conquer kami favors.

  • Betray only for major gain

    Broken alliance hurts trust + future turns.

  • Monsters buff armies; recruit strategically

    Baku (blackout), Kirin (charge), Oni (attack).

  • Seppuku for virtue + trigger conditions

    Sacrifice one unit for VP.

Terminology

Kami
Shinto deity; 4 major (Amaterasu, Susanoo, Ryujin, Tsukuyomi).
Mandate
Face-down political action card.
Ronin
Masterless samurai; mercenary combat asset.
Alliance
2-player pact; mutual benefits + protection.
Betray
Break alliance + gain temporary advantage.
Seppuku
Sacrifice unit for virtue + trigger effects.
Poet
Special unit; grants virtue points + reveals opponent hand.
Ryojin
Bonus movement + attack ability.
Shrine
Offering to kami on kami track.
Season
1 of 3 game phases; ends with War resolution.

Major competitions

  • CMON Expo demos + tournaments

    annual · USA · since 2018

  • Essen Spiel + BGG.CON demos

    annual · worldwide · since 2018

Where it is played

Governing bodies

  • CMON (publisher)

    Founded 2001 · Marietta, Georgia, USA

  • BoardGameGeek (community tracking)

    Founded 2000 · USA

Famous names & records

Famous athletes

  • Eric M. Lang (US) — Designer (also Blood Rage, Chaos in the Old World)
  • Adrian Smith (UK) — Illustrator; iconic Japanese art

Learn this sport

beginner

  1. 1

    Buy Rising Sun base game ($100-120)

    Complete game with 6 clans.

  2. 2

    Watch Watch It Played tutorial + read rules

    Complex political + war rules.

intermediate

  1. 1

    Play 5-player game for full negotiation

    3p feels different.

advanced

  1. 1

    Add Kami Unbound + Dynasty Invasion Pack

    Expansion play.

Frequently asked

What is Rising Sun?+

AREA-CONTROL MINIATURES GAME by ERIC M. LANG (also Blood Rage, Chaos in the Old World, XCOM) + CMON, released 2018 via KICKSTARTER ($4.2M raised — 2nd biggest board Kickstarter ever). Set in FEUDAL JAPAN with SHINTO MYTHOLOGY. 3-5 players compete as MYTHIC CLANS (Dragonfly, Bonsai, Turtle, Koi, Lotus, Bear) vying for control of Japan across 3 seasons. Iconic NEGOTIATION + POLITICAL PHASES (form + break alliances). Kami track for divine favor + monster summoning. Beautiful minis. Spiritual successor to Blood Rage.

Rising Sun vs Blood Rage — which to buy?+

BOTH BY ERIC LANG + CMON. BLOOD RAGE (2015) is Viking-themed, simpler + faster, dice-based combat, 2-4 players. RISING SUN (2018) is Japanese-themed, more complex negotiation + political depth, no dice combat, 3-5 players. RECOMMENDATION: BLOOD RAGE for gateway thematic experience + Viking mythology fans (~$70). RISING SUN for deeper negotiation + more players + Japanese setting (~$100-120). Both excellent. If you love Rising Sun, backtrack to Blood Rage for lighter feel; if you love Blood Rage + want more depth, upgrade to Rising Sun.

Sources & provenance

Last verified 2026-08-27.verified