Kemet
Officially Kemet: Blood and Sand
FAST AREA-CONTROL WARGAME set in MYTHIC EGYPT, designed by JACQUES BARIOT + GUILLAUME MONTIAGE + published by MATAGOT (France, 2012). Refreshed as KEMET: BLOOD AND SAND (2021 Matagot). 3-5 players lead EGYPTIAN CITY-STATES vying for control via BATTLES, PYRAMIDS, DIVINE INTERVENTIONS. Fast turn-based combat with dice + card play. Signature POWER TILE draft — buy tiles from 3 color pyramids for game-length powers. Signature TOTEMS + MYTHIC MONSTERS (Sphinx, Mummy, Elephant, Scorpion King, etc.). Fast games (90 min) + high player interaction. Considered a MODERN AREA-CONTROL CLASSIC.
What is Kemet?
KEMET is a FAST AREA-CONTROL WARGAME set in MYTHIC EGYPT. Original design by JACQUES BARIOT + GUILLAUME MONTIAGE + illustrated by CHRISTIAN CHAUSSARD; published by MATAGOT (France, 2012). Refreshed + updated as KEMET: BLOOD AND SAND (2021 Matagot Kickstarter — significant graphic + gameplay refresh; considered definitive version). 3-5 PLAYERS lead EGYPTIAN CITY-STATES vying for control of Egypt via BATTLES, PYRAMIDS, DIVINE INTERVENTIONS. Setting: mythic Ancient Egypt with dieties + monsters. GAMEPLAY: 5 rounds (or first-to-8 VP variant), each round 3 phases: (1) NIGHT (day/night marker + draw cards), (2) DAY (take actions — Recruit, Move, Attack, Buy Power Tile, Level Up Pyramid, Pray for Prayer Points), (3) DUSK (score end-of-turn). SIGNATURE POWER TILE DRAFT: buy tiles from 3 COLOR PYRAMIDS (Red = combat/aggression, White = movement/utility, Blue = economy/defense); pyramids have 3 levels; each level unlocks more powerful tiles. Signature TOTEMS + MYTHIC MONSTERS: buy MYTHIC CREATURES (Sphinx, Mummy, Elephant, Scorpion King, Giant Snake, Phoenix, plus more in expansions) as army units OR summon via power tiles. FAST TURN-BASED COMBAT: attacker vs defender each play a card face-down + reveal; higher attack value + card modifiers wins; loser retreats or dies. Card play is DETERMINISTIC (no dice) — modifiers from tiles + card cost. Deep combat despite quick resolution. 5 ROUNDS or first-to-8 VP wins. VP earned via: winning battles, controlling temples, upgrading pyramids, glory tiles (secret objectives). Fast games (60-120 min) + high player interaction. Considered a MODERN AREA-CONTROL CLASSIC + gateway heavier euro-warhybrid. KEMET: TA-SETI (2015) expansion adds 3-4 more factions + power tiles + monsters. BLOOD AND SAND (2021) is refresh + expansion collection.
Quick facts
Category
Board Games
Type
Team sport
Players
3–5
Duration
~90 min
Where played
indoor
Field / court
Standard tabletop
Country of origin
🇫🇷 France
Estimated origin
2012 original; 2015 Ta-Seti expansion; 2021 Blood and Sand refresh (definitive)
Olympic
No
Popularity
major
How it works
Objective
First to 8 VP wins immediately (Blood and Sand variant). Alternatively play 5 rounds + highest VP wins.
Rules
Basic rules
Each round: Night (draw cards) → Day (actions) → Dusk (scoring)
Cyclical structure.
Day actions: Recruit troops, Move troops, Attack, Buy Power Tile, Level Up Pyramid, Pray
Menu of 6 actions.
Buy Power Tiles from 3 color pyramids (Red/White/Blue) at 3 levels
Personal tech tree.
Combat: play card face-down; reveal + resolve deterministically
No dice in combat.
Score VP via battles won, temples held, pyramids leveled, glory tiles
Multiple VP paths.
First to 8 VP wins (Blood and Sand)
Fast game.
Scoring
VP-based. First to 8 VP wins (or highest after 5 rounds).
| Action | Points |
|---|---|
| Win battle | 1 VP |
| Control temple at Dusk | 1-2 VP |
| Fully upgrade pyramid (level 4) | 1 VP |
| Secret Glory Tile fulfillment | 1-2 VP |
| First to 8 VP wins immediately | Game end |
Win condition · First to 8 VP wins immediately (in Blood and Sand). Original: highest VP after 5 rounds.
Playing area
Called
Standard tabletop
Dimensions
Large board (~60cm × 80cm)
Home tabletop; requires table for map + player boards + tiles + cards.
Equipment
Kemet: Blood and Sand ($100 USD, 2021 refresh)
Definitive modern version; retail
Kemet: Blood and Sand Kickstarter box ($150-200)
All-in with monsters + upgrades
Kemet original + Ta-Seti expansion (out of print, $80+)
Original 2012 game with expansion
Strategies
Choose power tile focus: Red aggression vs Blue defense
Commit to strategy.
Recruit + attack early for VP
Battles are 1 VP each.
Temples: control temples at Dusk for VP
Consistent VP source.
Save cards for critical fights
Card management wins combat.
Path to 8 VP: multiple wins + temples + upgrades
Multiple paths, not single.
Terminology
- Pyramid
- Player-owned tech tree; 3 colors, 4 levels each.
- Power Tile
- Ability card bought from pyramid; permanent.
- Temple
- Controllable structure; VP source.
- Divine Intervention
- One-time powerful ability from cards.
- Glory Tile
- Secret personal objective for bonus VP.
- Mythic Creature
- Elite unit (Sphinx, Mummy, Elephant, etc.).
- Totem
- Player marker for territory.
- Prayer Point
- Currency; used to buy tiles + cards.
- Day/Night/Dusk
- 3 phases per round.
- Blood and Sand
- 2021 refresh; definitive version.
Major competitions
Matagot demos + expo tournaments
annual · Europe · since 2013
Essen Spiel + BGG.CON demos
annual · worldwide · since 2013
Where it is played
Governing bodies
Matagot (publisher)
Founded 2003 · Paris, France
BoardGameGeek (community tracking)
Founded 2000 · USA
Famous names & records
Famous athletes
- Jacques Bariot + Guillaume Montiage (FR) — Designers
- Christian Chaussard (FR) — Illustrator
Learn this sport
beginner
- 1
Buy Kemet: Blood and Sand ($100)
Definitive version.
- 2
Watch Watch It Played tutorial
Learn combat + pyramid draft.
intermediate
- 1
Play with 4-5 players for full interaction
3p also works.
advanced
- 1
Add Book of the Dead + expansion content
More monsters + tiles.
Frequently asked
What is Kemet?+
FAST AREA-CONTROL WARGAME set in MYTHIC EGYPT, designed by JACQUES BARIOT + GUILLAUME MONTIAGE + published by MATAGOT (France, 2012). Refreshed as KEMET: BLOOD AND SAND (2021). 3-5 players lead EGYPTIAN CITY-STATES vying for control via BATTLES, PYRAMIDS, DIVINE INTERVENTIONS. Fast turn-based combat with dice + card play. Signature POWER TILE draft. Signature TOTEMS + MYTHIC MONSTERS. Fast games (90 min) + high player interaction. Considered a MODERN AREA-CONTROL CLASSIC + gateway wargame.
Kemet original vs Blood and Sand?+
BUY BLOOD AND SAND (2021 refresh). Blood and Sand is a full refresh + graphic upgrade + gameplay refinements + includes Ta-Seti expansion factions + upgraded miniatures. Original Kemet (2012) is out of print + collectible; not needed if you have Blood and Sand. Blood and Sand = definitive version. Available for $100 retail; Kickstarter box $150-200 with additional monsters + upgrades.
Sources & provenance
- Matagot — Kemet Blood and Sand— Matagot
- BoardGameGeek — Kemet— BoardGameGeek