Rory's Story Cubes

STORYTELLING DICE GAME (2005) invented by RORY O'CONNOR (Ireland), published by THE CREATIVITY HUB / ASMODEE. 1+ players (all ages) roll 9 CUSTOM DICE showing PICTOGRAMS (~54 unique icons per set: animals, objects, actions, emotions, etc.) + weave the 9 rolled images into a spontaneous NARRATIVE STORY. No winners/losers — pure creative + educational play. Widely used in ESL/language classrooms + speech therapy + creativity workshops. 5-15 min. Available in many themed sets: ORIGINAL, VOYAGES, ACTIONS, HARRY POTTER, BATMAN, JOURNEY. Sold 12+ MILLION SETS worldwide. Won Toy Award multiple years.

📐Any flat surface~10 min🌤indoor

What is Rory's Story Cubes?

RORY'S STORY CUBES is a STORYTELLING DICE GAME (2005) invented by RORY O'CONNOR from Northern Ireland, originally self-published by THE CREATIVITY HUB (his company in Belfast). Later acquired for global distribution by ASMODEE (2011). Widely praised as a UNIVERSAL CREATIVITY + STORYTELLING TOOL that transcends language + age barriers — used everywhere from ESL/language-learning classrooms to CORPORATE creativity workshops, TABLETOP RPG improvisation, SPEECH-LANGUAGE therapy, EARLY-CHILDHOOD education, + casual family play. GAMEPLAY: 1+ players (single-player creative + multi-player collaborative). Each STORY CUBES SET contains 9 CUSTOM 6-SIDED DICE showing UNIQUE PICTOGRAMS on all 54 faces (9 dice × 6 sides). ORIGINAL SET has 54 distinct icons covering common concepts: animals (bee, sheep, fish), objects (key, house, cup), actions (running, sleeping), emotions (happy face), abstract (arrow, question mark), geometry (star), etc. BASIC PLAY: Roll all 9 dice. The player who rolled (or first player) begins telling a story that INCORPORATES ALL 9 pictograms in some way. Story continues until all icons are used. Alternate: pass the dice around a group + each person adds a sentence containing one icon at a time. NO WINNERS OR LOSERS — pure creative exercise. GAME LENGTH: 5-15 min per story. VARIANTS + EXTENSIONS: There are OVER 30 THEMED SETS + expansions: (1) ORIGINAL (2005 — 54 general icons). (2) VOYAGES (2011 — travel + places). (3) ACTIONS (2012 — verbs). (4) MIX BATMAN, MIX HARRY POTTER, MIX DOCTOR WHO, MIX STAR WARS, etc. — pop culture themed sets. (5) SCORE (2018 — scoring variant), FIGHT NIGHT, JOURNEY, PREHISTORIA, etc. Sets can be MIXED — combining 3+ sets creates 27+ dice + massive story potential. AWARDS + RECOGNITION: DR. TOY BEST CREATIVE PRODUCT (multiple years); PARENTS' CHOICE AWARD; MENSA MIND GAME AWARD (2010); MAJOR FUN AWARD. Sold OVER 12 MILLION SETS worldwide. Widely used in EDUCATION — many teachers use Story Cubes for CREATIVE WRITING PROMPTS, ESL VOCABULARY BUILDING, SPEECH THERAPY (improving narrative structure), + TABLETOP RPG IMPROVISATION (Dungeons & Dragons GMs use them for random encounters). MOBILE APP: RORY'S STORY CUBES APP (iOS/Android) — digital version with additional sets.

Quick facts

Category

Dice Games

Type

Individual

Players

1–20

Duration

~10 min

Where played

indoor

Field / court

Any flat surface

Country of origin

🇮🇪 Ireland

Estimated origin

2005 (self-published Belfast); 2011 Asmodee global distribution

Olympic

No

Popularity

major

How it works

Objective

Tell a coherent + creative story incorporating all 9 rolled pictograms. No traditional win.

Rules

Basic rules

  • Roll all 9 dice at once

    Random pictograms generated.

  • First player begins storytelling incorporating pictograms

    Story starts.

  • Use each icon somewhere in the story

    All 9 must appear.

  • Group variant: pass around; each person adds one sentence/one icon

    Collaborative.

  • No scoring in base game

    Pure creativity.

  • Score / Fight Night variants add competitive rules

    Optional structure.

Scoring

No winners/losers in base game; pure creative exercise. Score variant adds points.

ActionPoints
Base gameNo scoring — creative play
Score variant (2018)Points per story element used
Educational use (classroom, therapy)Learning outcomes

Win condition · None in base game; alternate variants award for creativity or coherence.

Playing area

Called

Any flat surface

Dimensions

Portable — dice fit in small tin/pouch

9 dice + optional narrative surface; extremely portable.

Equipment

  • Original Story Cubes set ($10-15)

    9 dice in tin, 54 icons

  • Voyages / Actions expansion sets ($10-15 each)

    Themed dice sets

  • Themed sets (Harry Potter, Batman, Doctor Who, etc.)

    Pop culture variants

  • Rory's Story Cubes mobile app

    Digital play

  • Score / Fight Night / Journey / Prehistoria variants

    Competitive + themed

Strategies

  • Roll first, then think — improvise in the moment

    Creative flow.

  • Connect distant icons with imaginative bridges

    The point is creative connection.

  • Mix multiple sets for richer story possibilities

    27+ dice = huge variety.

  • Use for RPG improvisation + writing prompts

    Applications beyond casual play.

Terminology

Story Cubes
The game name.
Pictogram
Icon on the die face.
Original set
First 9-dice set with 54 general icons.
Themed set
Expansion with specific-topic icons.
Mixing sets
Combining sets for richer variety.
Creative rounds
Group storytelling variant.

Major competitions

  • Dr. Toy Best Creative Product (multiple years)

    annual · USA · since 1993

  • Parents' Choice Award

    annual · USA · since 1978

  • Mensa Mind Game Award 2010

    annual · USA · since 1990

  • Major Fun Award

    periodic · USA · since 2000

Where it is played

Governing bodies

  • The Creativity Hub (original publisher)

    Founded 2005 · Belfast, Northern Ireland

  • Asmodee (global distribution since 2011)

    Founded 1995 · France

  • ESL + educational communities worldwide

    Founded 2005 · Global

Famous names & records

Famous athletes

  • Rory O'Connor (inventor, Northern Ireland)
  • The Creativity Hub team (Belfast)
  • ESL teachers + creativity workshop facilitators worldwide

Learn this sport

beginner

  1. 1

    Buy Original set ($10-15)

    Perfect starting point.

  2. 2

    Roll + tell a 30-second story solo

    Solo creative warmup.

intermediate

  1. 1

    Try group play + themed sets

    Deeper collaborative use.

Frequently asked

What are Rory's Story Cubes?+

STORYTELLING DICE GAME (2005) invented by RORY O'CONNOR (Ireland), published by THE CREATIVITY HUB / ASMODEE. 1+ players (all ages) roll 9 CUSTOM DICE showing PICTOGRAMS (~54 unique icons per set: animals, objects, actions, emotions, etc.) + weave the 9 rolled images into a spontaneous NARRATIVE STORY. No winners/losers — pure creative + educational play. Widely used in ESL/language classrooms + speech therapy + creativity workshops. 5-15 min. Available in many themed sets: ORIGINAL, VOYAGES, ACTIONS, HARRY POTTER, BATMAN, JOURNEY. Sold 12+ MILLION SETS worldwide. Won Toy Award multiple years.

Rory's Story Cubes — educational uses?+

Widely adopted in EDUCATION for multiple reasons. (1) ESL / LANGUAGE LEARNING — Universal pictograms let students build vocabulary + practice grammar via storytelling. (2) SPEECH-LANGUAGE THERAPY — Improve narrative structure + expressive language. (3) EARLY CHILDHOOD LITERACY — Prompt creative writing + oral language. (4) TABLETOP RPG IMPROVISATION — DMs use for random encounters + NPCs. (5) CORPORATE CREATIVITY WORKSHOPS — Prompt brainstorming + presentation practice. (6) FAMILY DINNER STORYTELLING — Kids + parents create shared stories. (7) HOMESCHOOLING — Writing prompts + creativity building. Very few games serve so many diverse educational purposes with such simple equipment. Highly recommended for teachers + parents.

Sources & provenance

Last verified 2026-08-28.verified