Star Wars Roleplaying Game (Fantasy Flight Games)
Officially Star Wars Roleplaying Game (Edge of the Empire / Age of Rebellion / Force and Destiny)
OFFICIAL STAR WARS TABLETOP RPG published by FANTASY FLIGHT GAMES (2012-2019) using CUSTOM NARRATIVE DICE (proprietary symbols: successes, failures, advantages, threats, triumphs, despairs). Three parallel core-book product lines: EDGE OF THE EMPIRE (2013, scoundrel/fringer campaigns), AGE OF REBELLION (2014, Rebellion military), FORCE AND DESTINY (2015, Force-user campaigns). Same core system across all three; ship interchangeable. Superseded by GENESYS (2017, generic system) after Lucasfilm/Disney did not renew FFG license (2019). Widely considered THE BEST STAR WARS TTRPG.
What is Star Wars Roleplaying Game (Fantasy Flight Games)?
STAR WARS ROLEPLAYING GAME (Fantasy Flight Games) is the OFFICIAL STAR WARS TABLETOP RPG published by FANTASY FLIGHT GAMES from 2012-2019, using proprietary NARRATIVE DICE. Three parallel core rulebook product lines all sharing the same core system: (1) EDGE OF THE EMPIRE (Beta 2012, full release 2013) — SCOUNDREL/FRINGER campaigns, careers include Bounty Hunter, Colonist, Explorer, Hired Gun, Smuggler, Technician; (2) AGE OF REBELLION (2014) — REBELLION MILITARY campaigns, careers include Ace, Commander, Diplomat, Engineer, Soldier, Spy; (3) FORCE AND DESTINY (2015) — FORCE-USER campaigns, careers include Consular, Guardian, Mystic, Seeker, Sentinel, Warrior. Same core system across all three; characters + ships + equipment interchangeable. MECHANICS: uses PROPRIETARY NARRATIVE DICE with 7 dice types (Boost blue d6, Ability green d8, Proficiency yellow d12, Setback black d6, Difficulty purple d8, Challenge red d12, Force white d12). Dice show SYMBOLS (not numbers): SUCCESS, FAILURE, ADVANTAGE, THREAT, TRIUMPH, DESPAIR, FORCE (light/dark pips). Successes cancel Failures; roll succeeds if net Success. Advantages/Threats + Triumphs/Despairs generate NARRATIVE side effects independent of pass/fail (e.g., succeed with Threats = you win but weapon jams). CHARACTER CREATION: choose species (Human, Wookiee, Twi'lek, Rodian, Zabrak, etc.) + career + specializations + purchase talents via career talent trees. XP-based progression. Superseded by GENESYS (2017) — FFG released the CORE ENGINE as a generic setting-agnostic system (Genesys) for other genres (fantasy, cyberpunk, modern) after Lucasfilm/DISNEY DID NOT RENEW FFG LICENSE in 2019 (Wizards of the Coast's D&D-adjacent partnership speculation, but actually license just expired). FFG STAR WARS RPG BOOKS: 30+ published across three lines (Beyond the Rim, Enter the Unknown, Suns of Fortune, Age of Rebellion Beginner Game, Rise of the Rebellion, etc.). CURRENT STATUS: Out of print + limited stock (some FFG books command $100-300+ on secondary market). Genesys still active. Widely considered THE BEST STAR WARS TTRPG EVER + one of the best licensed-IP RPGs. Iconic for narrative dice pool that creates STORY beyond pass/fail.
Quick facts
Category
Tabletop Role-Playing
Type
Team sport
Players
2–6
Duration
~210 min
Where played
indoor
Field / court
Table + character sheets + narrative dice
Country of origin
🇺🇸 United States
Estimated origin
Edge of the Empire beta 2012, full 2013; Age of Rebellion 2014; Force and Destiny 2015; Genesys generic 2017; license ended 2019
Olympic
No
Popularity
major
How it works
Objective
Narrative Star Wars RPG: play smugglers/rebels/Jedi in a shared Star Wars campaign.
Rules
Basic rules
Build dice pool from character stats + difficulty
Ability + Proficiency dice - Difficulty + Challenge dice + boost/setback.
Roll dice pool; count symbols (not numbers)
Successes cancel Failures; net Success = task succeeds.
Advantages/Threats + Triumphs/Despairs = narrative side effects
Rich narrative outcomes independent of pass/fail.
Spend XP to buy career/specialization talents
Career-based advancement.
Force die (light/dark pips) for Force-users
Force powers use dedicated Force die.
Scoring
Narrative RPG; no VP. Track XP for advancement + Obligation/Duty/Morality for career line.
| Action | Points |
|---|---|
| Complete session | XP awarded by GM (5-20 typical) |
| Advantage generated on roll | Narrative benefit + trigger talents |
| Triumph generated (double-success on Proficiency die) | Major narrative win |
| Despair generated | Major narrative complication regardless of success |
Win condition · No traditional win; campaign narrative resolution.
Playing area
Called
Table + character sheets + narrative dice
Dimensions
Any table
Character sheets (double-sided for career + species) + narrative dice sets + optional battle maps.
Equipment
Core Rulebook ($60 USD, out of print)
One of three (Edge/Age/Force). $150-400 used.
Narrative Dice set ($15-40)
FFG dice or 3rd party (Star Wars-themed dice)
Beginner Game boxed set ($30, if available)
Includes dice + pre-gens + starter adventure
Character folios ($5-15)
Species/career-specific sheets
Genesys Core Rulebook ($60, still in print)
Generic system evolved from Star Wars RPG
Strategies
Boost dice from teamwork + preparation
Blue Boost dice add successes; earn via aim/prep/assist.
Talent tree planning
Look ahead 3-5 talents; buy prerequisites efficiently.
Spend Advantage wisely
Advantages activate weapon qualities, recover strain, trigger talents.
Manage Obligation/Duty/Morality
Career-specific mechanic that shapes story + can complicate scenes.
Terminology
- Narrative dice
- FFG's proprietary symbol dice; show success/advantage/triumph etc.
- Success
- Positive symbol; pass task if net Success.
- Advantage
- Positive narrative side effect regardless of task outcome.
- Triumph
- Major positive; also counts as Success.
- Threat
- Negative side effect regardless of outcome.
- Despair
- Major negative; also counts as Failure.
- Force die
- White d12 with light/dark pips; Force powers.
- Career
- Character's profession; defines starting skills + specializations.
- Obligation/Duty/Morality
- Line-specific mechanics: Obligation (Edge), Duty (Age), Morality (Force).
- Genesys
- Generic system successor; same dice mechanic for any setting.
Major competitions
Ennie Awards Best Licensed Product 2014 (Edge of the Empire)
annual · USA · since 2014
Ennie Awards Best Rules 2014 nomination
annual · USA · since 2014
Widely considered best Star Wars RPG
ongoing · worldwide · since 2013
Where it is played
Governing bodies
Fantasy Flight Games (former publisher 2012-2019)
Founded 1995 · USA
Lucasfilm / Disney (IP owner)
Founded 1971 · USA
Edge Studio (spin-off; some FFG staff)
Founded 2020 · USA
Famous names & records
Famous athletes
- Sam Stewart (USA) — Lead FFG designer for Star Wars RPG line
- Jay Little (USA) — Additional FFG designer
Learn this sport
beginner
- 1
Buy Edge of the Empire Beginner Game if available
Pre-gens + adventure + dice.
- 2
Watch Actual Play: The Order of the Rusted Blade or similar
See narrative dice in play.
intermediate
- 1
Buy Core Rulebook of preferred line (Edge/Age/Force)
Deep character options.
advanced
- 1
Cross-line campaign (mix careers from all 3 books)
Ultimate Star Wars campaign.
Frequently asked
What is Star Wars RPG (FFG)?+
OFFICIAL STAR WARS TABLETOP RPG published by FANTASY FLIGHT GAMES 2012-2019 using CUSTOM NARRATIVE DICE (successes, failures, advantages, threats, triumphs, despairs). Three parallel lines: EDGE OF THE EMPIRE (scoundrel), AGE OF REBELLION (military), FORCE AND DESTINY (Force-user). Same core system; characters interchangeable. Superseded by GENESYS (2017) after Disney did not renew license in 2019. Widely considered THE BEST STAR WARS TTRPG EVER.
How to get FFG Star Wars RPG in 2026?+
OUT OF PRINT since 2019. Options: (1) BUY USED on eBay/DriveThruRPG PDF ($150-400+ for hardcovers); (2) PLAY GENESYS (Star Wars conversion homebrew on FFG website) — same system, just re-skin dice; (3) PLAY OTHER STAR WARS RPGs (WotC d20/Saga; West End Games d6 classic). Genesys + Star Wars conversion is the RECOMMENDED PATH for new groups.
Sources & provenance
- Fantasy Flight Games archive— Fantasy Flight Games
- Wikipedia — Star Wars Roleplaying Game (FFG)— Wikipedia