Coup
RIKKI TAHTA-designed BLUFFING CARD GAME (2012) set in the DYSTOPIAN UNIVERSE (shared with THE RESISTANCE + AVALON). 2-6 players play with just 15 CHARACTER CARDS (3 each of 5 characters: Duke, Assassin, Captain, Ambassador, Contessa). Each player holds 2 face-down INFLUENCE cards + coins; on turn, take actions requiring specific characters — BUT you can BLUFF, and opponents can CHALLENGE. Losing challenges = flip an influence; lose both = eliminated. Considered THE BEST 15-MINUTE BLUFFING CARD GAME EVER. Sold 500K+ copies; multiple themed reprints (Coup: Reformation, Coup: Rebellion G54, Star Wars: Rebellion Coup style). Top-100 on BoardGameGeek. 5-15 minute play; ages 10+.
What is Coup?
COUP is a 2012 BLUFFING CARD GAME designed by RIKKI TAHTA (Turkish-British designer) + originally published by INDIE BOARDS AND CARDS + set in THE DYSTOPIAN UNIVERSE (shared narrative with THE RESISTANCE + THE RESISTANCE: AVALON, also by Indie Boards). Considered THE BEST SHORT BLUFFING CARD GAME EVER MADE — 5-15 MINUTES per game. Sold 500K+ copies. TOP-100 on BoardGameGeek since 2013. THEME: In a dystopian futuristic Italy, 5 political figures compete for CONTROL of the state via INFLUENCE (influence cards) + COUP D'ÉTAT. 2-6 PLAYERS each start with 2 INFLUENCE cards (from a deck of 15: 3 each of DUKE, ASSASSIN, CAPTAIN, AMBASSADOR, CONTESSA) + 2 COINS. Goal: be the LAST PLAYER WITH INFLUENCE remaining (all others lose both influences). GAMEPLAY: On your turn, choose ONE ACTION: (a) GENERAL ACTIONS (no character required): INCOME (+1 coin), FOREIGN AID (+2 coins, blockable by Duke), COUP (pay 7 coins, choose target — target loses 1 influence, cannot be blocked); (b) CHARACTER ACTIONS (requires that character in your hand — BUT YOU CAN BLUFF): DUKE (Tax: +3 coins), ASSASSIN (pay 3, target loses 1 influence, blockable by Contessa), CAPTAIN (Steal 2 coins from target, blockable by Captain or Ambassador), AMBASSADOR (Exchange: draw 2 cards, keep 0-2, return rest). BLUFFING + CHALLENGE MECHANIC: When you claim a character (Duke/Assassin/Captain/Ambassador) or a BLOCK using a character (Duke blocks Foreign Aid, Contessa blocks Assassin, Captain/Ambassador block Captain steal) — any player can CHALLENGE. If you have the character = challenger loses 1 influence + you shuffle + redraw. If you were BLUFFING = you lose 1 influence. This 1-vs-1 challenge system creates the game's SIGNATURE TENSION. GAME END: When only 1 player has any INFLUENCE remaining = that player wins. FORCED-COUP RULE: if you have 10+ coins at start of turn, you MUST Coup. STRATEGIC DEPTH: (a) READING opponent character claims + when to challenge; (b) BLUFFING claims you can't back; (c) COIN MANAGEMENT for eventual Coup or Assassin play; (d) MEMORY of previously discarded influences (deduces what opponents can claim). Considered the perfect BALANCE of PSYCHOLOGY + LUCK. AWARDS: (a) GOLDEN GEEK BEST PARTY GAME 2013 NOMINEE; (b) TRIC TRAC BEST GAME 2013 NOMINEE; (c) BGG Top-100 since 2013. EDITIONS: (a) COUP (2012, Indie Boards); (b) COUP: REFORMATION (2013 expansion) — adds religious alliance mechanic; (c) COUP: REBELLION G54 (2015) — Kickstarter reboot with new characters + variants; (d) COUP: DYSTOPIAN UNIVERSE (2015) — themed base + Reformation. Digital versions on iOS + Android + Board Game Arena.
Quick facts
Category
Card Games
Type
Individual
Players
2–6
Duration
~12 min
Where played
indoor
Field / court
Any table for card play + coin bank
Country of origin
🇬🇧 United Kingdom
Estimated origin
Designed 2012 Rikki Tahta; published Indie Boards and Cards 2012; part of Dystopian Universe with The Resistance (2009)
Olympic
No
Popularity
major
How it works
Objective
Be the LAST PLAYER with any INFLUENCE remaining. All other players must lose both influence cards (via Coup, Assassin, or failed challenges).
Rules
Basic rules
Start: 2 influence cards + 2 coins
Draw 2 from shuffled 15-card deck.
Turn: 1 action from menu
Income (+1), Foreign Aid (+2, blockable), Coup (pay 7, force influence loss), or Character action.
Character actions require character claim
Duke: Tax +3; Assassin: pay 3 + kill influence; Captain: Steal 2; Ambassador: Exchange cards.
You can BLUFF character claims
But opponents can CHALLENGE — if bluff caught, you lose influence; if truth, challenger loses.
Blocking: Duke blocks Foreign Aid, Contessa blocks Assassin, Captain/Ambassador block Captain steal
Blocks can also be bluffed + challenged.
10+ coins = forced Coup
Prevents coin-hoarding stall.
Lose both influences = eliminated
Last player with influence wins.
Scoring
No VP — pure elimination game. Winner = last player with 1+ influence cards.
| Action | Points |
|---|---|
| Successful challenge | Challenger loses influence if you had character; you lose if bluff |
| Successful Coup | Target loses 1 influence (cost: 7 coins) |
| Successful Assassin | Target loses 1 influence (cost: 3 coins, blockable by Contessa) |
Win condition · Last player with at least 1 face-down influence remaining. Elimination-based.
Playing area
Called
Any table for card play + coin bank
Dimensions
Fits in a small tin; 15 cards + coins
Central coin bank + character discard pile; each player has 2 face-down influence cards + coin stash.
Equipment
Base game (Indie Boards edition)
$15 USD; 15 character cards + reference cards + coins
15 character cards
3 each of Duke, Assassin, Captain, Ambassador, Contessa
Reference cards per player
Character action + block summary
Coins (cardboard or plastic)
50 total coins
Coup: Reformation expansion
Adds Inquisitor + alliance mechanic; supports up to 10 players
Coup: Rebellion G54 (2015)
$25 USD Kickstarter reboot with new characters + tech + variants
Digital versions (iOS/Android/BGA)
Free-$3; excellent apps
Strategies
Track discarded characters
3 of each character total; when 2 Dukes discarded, only 1 Duke left — safer to challenge Duke claims.
Coup >= 7 coins for safety
Coup is un-blockable + un-challengeable; late-game safest attack.
Bluff early when caught = 1 influence lost
Bluffs with 2 influences are cheaper than bluffs with 1.
Contessa bluff to block Assassin
Claiming Contessa is a common bluff — opponents challenge or lose 3 coins.
Ambassador exchange for shuffling identity
If your character is well-known, Exchange to shuffle in new cards.
Read opponent coin behavior
Player hoarding 7 coins = telegraphing Coup soon; adjust.
Foreign Aid greedy but risky
Duke blocks Foreign Aid — but you can dare opponents to challenge fake Duke claim.
Terminology
- Influence
- Character card in your hand; 2 at start; losing both = eliminated.
- Duke
- Character; Tax action = +3 coins; blocks Foreign Aid.
- Assassin
- Character; pay 3 coins to kill target's influence; blocked by Contessa.
- Captain
- Character; Steal 2 coins from target; blocked by Captain or Ambassador.
- Ambassador
- Character; Exchange cards with court deck; blocks Captain steal.
- Contessa
- Character; blocks Assassin (only defensive action).
- Coup
- Un-blockable un-challengeable attack; pay 7 coins, target loses 1 influence.
- Foreign Aid
- General action +2 coins; blockable by Duke.
- Challenge
- Doubting an opponent's character claim; loser loses 1 influence.
Major competitions
Golden Geek Best Party Game 2013 Nominee
annual · worldwide · since 2013
Tric Trac Best Game 2013 Nominee
annual · France · since 2013
BGG Top-100 Ranked 2013-2026
ongoing · worldwide · since 2013
Board Game Arena online tournaments
ongoing · worldwide · since 2014
Coup Digital iOS/Android leaderboards
ongoing · worldwide · since 2015
Where it is played
Governing bodies
Indie Boards and Cards (publisher)
Founded 2009 · USA
La Mame Games (Turkey, alternate publisher)
Founded 2011 · Turkey
Famous names & records
Famous athletes
- Rikki Tahta (Turkish-British) — Designer; also designed Twin Tin Bots, Coup: Reformation
- Indie Boards and Cards (Travis Worthington, USA) — Publisher; also of The Resistance + Avalon (Dystopian Universe)
- La Mame Games (Turkey) — Original Turkish publisher; Coup started as Kickstarter
- Tom Vasel (The Dice Tower) — Popularized Coup in Western reviews
Learn this sport
beginner
- 1
Read reference card + play 4-6 player table
Learn all 5 characters + block interactions.
- 2
Track discard pile visually
See what characters are already gone.
- 3
Bluff conservatively first games
Get feel for challenge frequency.
intermediate
- 1
Digital version (iOS/Android/BGA)
Faster reps for bluff-vs-challenge intuition.
- 2
Add Reformation expansion
Inquisitor + alliances change dynamic.
advanced
- 1
Rebellion G54 (2015)
New characters + variants deepen the game.
- 2
Board Game Arena tournaments
Read expert bluffs online.
Frequently asked
What is Coup?+
2012 BLUFFING CARD GAME by RIKKI TAHTA (Indie Boards and Cards) — set in the DYSTOPIAN UNIVERSE (shared with The Resistance + Avalon). 2-6 players hold 2 face-down INFLUENCE cards (from Duke/Assassin/Captain/Ambassador/Contessa) + coins. Take actions requiring specific characters — but YOU CAN BLUFF, opponents can CHALLENGE. Bluffs caught = lose influence. Last player standing wins. 5-15 min games. Considered THE BEST short bluffing card game ever made.
How is Coup different from The Resistance / Avalon?+
All three are in the DYSTOPIAN UNIVERSE by Indie Boards and Cards but MECHANICALLY DIFFERENT: (a) THE RESISTANCE (2009) = social deduction with hidden loyalty teams (Resistance vs Spies) doing 5 mission votes — no player elimination. (b) AVALON (2012) = Resistance with roles (Merlin, Percival, Morgana) + more identity intrigue. (c) COUP (2012) = INDIVIDUAL bluffing where each player claims characters + challenges — ELIMINATION-based, no teams. Coup is shorter (5-15 min vs 30 min for Resistance) + more individual.
How many players is Coup best for?+
BEST AT 4-6 PLAYERS. 2-player possible but uses variant rules + reduces bluff tension. 3-player is quick + reads-heavy. 4-6 is the sweet spot — full 15-card deck creates good deduction + enough opponents for varied bluff scenarios. COUP: REBELLION G54 (2015 Kickstarter reboot) supports up to 8 players + REFORMATION expansion adds religious factions supporting up to 10 players.
Sources & provenance
- BoardGameGeek — Coup— BGG
- Indie Boards and Cards — Coup— Indie Boards and Cards
- Wikipedia — Coup (game)— Wikipedia