Malifaux

WYRD MINIATURES' UNIQUE CHARACTER-DRIVEN SKIRMISH WARGAME (2009, 3rd Edition M3E 2019). Set in the STEAMPUNK-VICTORIAN-HORROR world of MALIFAUX. Unique CARD-BASED mechanic — uses STANDARD PLAYING CARDS (Fate Deck) INSTEAD OF DICE. 2 players each field a CREW led by a MASTER (Ramos, Perdita, Lady Justice, Rasputina, McMourning, Colette, etc.) — 5-8 models per side. Themed factions: GUILD (order), ARCANISTS (rebels), RESURRECTIONISTS (undead), NEVERBORN (native fey), OUTCASTS (mercenaries), TEN THUNDERS (Asian criminals), BAYOU (Gremlins), EXPLORERS SOCIETY. Considered THE MOST UNIQUE MINIATURE WARGAME — cards eliminate dice luck; deep character-mechanics.

📐3×3 foot table (91×91 cm)~100 min🌤indoor
Photo · Wikipedia

What is Malifaux?

MALIFAUX is a CHARACTER-DRIVEN SKIRMISH MINIATURE WARGAME published by WYRD MINIATURES (USA, Atlanta). First released 2009; CURRENT 3RD EDITION (M3E) 2019. Set in the STEAMPUNK-VICTORIAN-HORROR world of MALIFAUX — an alternate reality where a magical breach opened between Earth + a mysterious other-world; Guild explorers (Earth's colonial law-enforcement) come to exploit magical resources but face NEVERBORN natives, RESURRECTIONISTS raising dead, ARCANIST rebels + more. Considered THE MOST UNIQUE MINIATURE WARGAME — Malifaux replaces DICE with STANDARD PLAYING CARDS (a 'Fate Deck' = a normal 54-card deck including jokers) for all rolls, adding CARD MANAGEMENT + CHEATING FATE (spending cards from hand to influence rolls) as key mechanics. GAMEPLAY: 2 players each field a CREW of 5-8 models led by a MASTER (uber-powerful named character like Ramos, Perdita, Lady Justice, McMourning, Rasputina, Colette, Von Schill, Marcus, Yan Lo, Pandora, Zoraida, Lucius). FACTIONS: (a) GUILD — colonial law-enforcement + gunslingers; (b) ARCANISTS — rebel wizards + labor union; (c) RESURRECTIONISTS — undead necromancers; (d) NEVERBORN — native fey creatures; (e) OUTCASTS — mercenaries + orphans; (f) TEN THUNDERS — Asian-inspired triad + samurai; (g) BAYOU — gremlin swamp faction; (h) EXPLORERS SOCIETY — academic adventurers. GAMEPLAY MECHANICS: (1) Each player has a FATE DECK (52 cards + 2 Jokers); (2) When resolving action, FLIP TOP CARD, add to relevant stat, compare to target; (3) Player has HAND OF CARDS + can CHEAT FATE (replace flip with hand card) to guarantee outcomes; (4) Card management critical — spend big cards for critical moments. STRATEGY + SCHEMES: Each game uses one STRATEGY (main scoring — Reckoning, Turf War, Recover Evidence, etc.) + each player chooses 2 SCHEMES (secret side objectives) from a rotating pool. Score VP each turn for STRATEGY (up to 4) + SCHEMES (up to 3 each = 6 total). Maximum 10 VP per game. GAME LENGTH: 90-120 min competitive; 60-90 min casual. STARTER: (a) MALIFAUX 3RD EDITION CORE RULEBOOK (2019, free PDF); (b) Faction rulebooks $25 each (paperback); (c) Crew boxes $35-50 for starter Master + Totem + 3-4 minion models. COMPETITIVE: (a) GENCON Malifaux World Championship; (b) UK Nationals, US Nationals, EU Nationals; (c) Local FLGS + Wyrd events; (d) Longshanks tournament tracker. Considered a NICHE but DEDICATED community — smaller than GW/Star Wars games but intense per-player engagement.

Quick facts

Category

Miniature Wargames

Type

Individual

Players

2–2

Duration

~100 min

Where played

indoor

Field / court

3×3 foot table (91×91 cm)

Country of origin

🇺🇸 United States

Estimated origin

Founded 2005 Wyrd Miniatures; Malifaux 1st Edition 2009; 2nd Edition 2013; 3rd Edition (M3E) 2019

Olympic

No

Popularity

regional

How it works

Objective

Score most VP from Strategy (main mission) + 2 Schemes (secret side objectives) chosen at deployment. Maximum 10 VP per game (4 Strategy + 3 + 3 Schemes).

Rules

Basic rules

  • Fate Deck replaces dice

    Flip top card of 54-card deck to resolve actions; add stat + compare to target.

  • Hand of Cards + Cheating Fate

    Hold 6 cards in hand; can spend to replace bad flips with better cards.

  • Crew: 1 Master + Totem + 4-6 models = 50 Soulstones

    Standard crew building.

  • 5 turns; alternating model activation

    Each model activates once per turn.

  • Actions: General AP (2 per model) + Master AP (1 extra)

    Simple action economy.

  • Strategy + 2 Schemes = up to 10 VP

    Score after each turn based on conditions.

  • Soulstones for master boosts

    Extra card flips, prevent damage — limited resource.

Scoring

Score VP each turn for Strategy (main mission, up to 4 VP) + 2 Schemes (secret side objectives, up to 3 VP each = 6 VP). Maximum 10 VP per game.

ActionPoints
Strategy scoring (turn condition)1 VP per turn (max 4)
Scheme 1 achievedUp to 3 VP
Scheme 2 achievedUp to 3 VP
Total maximum10 VP per game

Win condition · Highest VP after turn 5 or time cap; ties broken by remaining models / soulstones.

Playing area

Called

3×3 foot table (91×91 cm)

Dimensions

3 feet × 3 feet — small skirmish scale

Dense LOS-blocking + thematic terrain: Victorian streets, breach ruins, swamps, industrial districts, magical zones.

Equipment

  • Malifaux 3rd Edition Core Rulebook (free PDF)

    Downloadable free from Wyrd

  • Faction rulebook (paperback)

    $25 each; Guild, Arcanists, Neverborn, etc.

  • Fate Deck (standard 54-card deck)

    $10 official Wyrd or use any regular deck

  • Crew boxes ($35-50 each)

    Master + Totem + 3-4 minions per box

  • 32mm miniatures (plastic + resin)

    Included in crew boxes; premium unpainted

  • Tokens: soulstones, wound markers, scheme markers

    Included in starters or $10 tokens sets

  • Range rulers + tape measure

    Standard tools

  • Terrain (Victorian-steampunk themed)

    $40-100 per set

Strategies

  • Hold high cards for master activations

    Cheat with 13s + Jokers on critical master attacks/spells.

  • Scheme selection = win condition

    Choose schemes that fit crew composition; avoid unachievable schemes.

  • Soulstone economy for master survival

    Spend stones to prevent damage on master; master death = huge point swing.

  • Count opponent cards

    After ~5 flips, you can estimate opponent's remaining high cards.

  • Position for scheme scoring, not just kills

    Kills don't win Malifaux; schemes do.

  • M3E balance updates quarterly

    Play current meta via Wyrd's Errata + Balance.

Terminology

Fate Deck
54-card standard deck (52 + 2 Jokers) used instead of dice.
Cheating Fate
Spending a card from hand to replace a random flip.
Master
Player's central character; leads crew; often 15+ SS.
Totem
Master's support model (mini-Master); cheap ally.
Soulstone
Currency for boosting master actions + preventing damage.
Strategy
Main game-defining scoring mission (Reckoning, Turf War, etc.).
Scheme
Secret side objective chosen per player from rotating pool.
Henchman
Wyrd's designation for local community organizer running events.

Major competitions

  • Gen Con Malifaux World Championship

    annual · USA · since 2010

  • US Nationals + UK Nationals + EU Nationals

    annual · worldwide · since 2011

  • AdeptiCon Malifaux tournament

    annual · USA · since 2010

  • Local Wyrd Henchman events

    monthly · worldwide · since 2009

  • Longshanks tournament tracker

    ongoing · worldwide · since 2016

Where it is played

Governing bodies

  • Wyrd Miniatures (publisher)

    Founded 2005 · Atlanta, Georgia, USA

  • Nathan Caroland (Wyrd founder + Malifaux creator)

    Founded 2005 · USA

Famous names & records

Famous athletes

  • Nathan Caroland (USA) — Wyrd Miniatures founder + Malifaux creator
  • Aaron Darland (USA) — Malifaux M3E lead designer
  • Justin Gibbs — M3E designer
  • Multiple World Champions rotating annually

Learn this sport

beginner

  1. 1

    Download free M3E rules PDF

    Wyrd offers rules free.

  2. 2

    Buy Core Box for chosen Master

    $35-50 for complete starter crew.

  3. 3

    Play 25-SS games first

    Smaller crews learn card mechanics faster.

intermediate

  1. 1

    Build 50-SS tournament crew

    Standard M3E competitive size.

  2. 2

    Attend local Henchman event

    Wyrd's community organizer program.

advanced

  1. 1

    Compete in Nationals / Gen Con

    Path to World Championship.

  2. 2

    Track M3E Errata + Balance

    Quarterly updates from Wyrd.

Frequently asked

What is Malifaux?+

CHARACTER-DRIVEN SKIRMISH WARGAME by WYRD MINIATURES (USA, 2009; 3rd Edition M3E 2019). Set in STEAMPUNK-VICTORIAN-HORROR MALIFAUX world. UNIQUE MECHANIC: uses STANDARD PLAYING CARDS (Fate Deck) INSTEAD OF DICE — replaces randomness with CARD MANAGEMENT + Cheating Fate. 2 players each field crew of 5-8 models led by a Master. 8 factions (Guild, Arcanists, Resurrectionists, Neverborn, Outcasts, Ten Thunders, Bayou, Explorers Society). Considered THE MOST UNIQUE MINIATURE WARGAME.

Why does Malifaux use cards instead of dice?+

TWO REASONS: (1) REDUCES LUCK — dice give pure random results; cards give CONTROLLABLE randomness via hand management. Players can 'cheat fate' by spending cards from hand to replace bad flips. (2) STRATEGIC DEPTH — knowing what cards you've drawn / discarded gives probability awareness; managing hand + deck adds a WHOLE STRATEGY LAYER absent from dice games. Also thematic: Malifaux setting is about GAMBLING + FATE + destiny. Considered the DEFINING mechanic that separates Malifaux from all other minis games.

Which Malifaux faction is best for beginners?+

RECOMMENDED BEGINNER FACTIONS: (1) GUILD — straightforward gunfighters + straightforward Masters (Lady Justice, Perdita); most 'normal' faction. (2) OUTCASTS — mercenaries with mix of ranges styles + Master Von Schill is beginner-friendly. AVOID complex factions initially: NEVERBORN (fey trickery), RESURRECTIONISTS (undead summoning), TEN THUNDERS (dual-faction crossovers). Pick a Master whose theme + playstyle appeals; each has 1-2 easy starter crews.

Sources & provenance

Last verified 2026-08-27.verified