Marvel: Crisis Protocol

SUPERHERO SKIRMISH MINIATURE WARGAME (2019) by ATOMIC MASS GAMES / ASMODEE. Set in the MARVEL COMICS UNIVERSE — highly detailed 40mm plastic pre-assembled character models. 2 players field teams of 4-8 characters from Marvel's roster (Iron Man, Captain America, Spider-Man, Black Widow, Thor, Hulk, Wolverine, Deadpool, Doctor Strange, Black Panther, Loki, Thanos, hundreds more). Uses ACTION-based cinematic combat with THROWABLE TERRAIN + DAMAGE STATES + SUPER POWERS + CRISIS OBJECTIVES. Considered THE TOP SUPERHERO WARGAME + a top-3 skirmish wargame globally. 60-120 min games. Massive community + tournament scene.

📐3×3 foot table (91×91 cm)~90 min🌤indoor

What is Marvel: Crisis Protocol?

MARVEL: CRISIS PROTOCOL (MCP) is a SUPERHERO SKIRMISH MINIATURE WARGAME published by ATOMIC MASS GAMES (Asmodee subsidiary) launched at Gen Con August 2019. Set in the MARVEL COMICS UNIVERSE, MCP features 40mm PRE-ASSEMBLED (unlike Warhammer's clip-and-glue) HIGHLY DETAILED PLASTIC MINIATURES of Marvel's iconic superheroes + villains. Considered THE PREMIER SUPERHERO WARGAME + one of the TOP-3 SKIRMISH WARGAMES globally alongside Warhammer 40,000: Kill Team + Star Wars: Legion. GAMEPLAY: 2 players build TEAMS of typically 4-8 characters (varies by squad point total; standard = 17 THREAT LEVEL, ~5-7 characters). Character rosters draw from Marvel's massive canon: AVENGERS (Iron Man, Captain America, Thor, Hulk, Black Widow, Hawkeye), X-MEN (Wolverine, Storm, Cyclops, Jean Grey, Magneto, Rogue), SPIDER-VERSE (Spider-Man, Miles Morales, Gwen), GUARDIANS (Star-Lord, Rocket, Groot, Gamora), VILLAINS (Loki, Thanos, Ultron, Doctor Doom, Green Goblin, Kingpin), DEFENDERS (Daredevil, Luke Cage, Iron Fist, Jessica Jones), STREET-LEVEL heroes + villains, COSMIC characters (Silver Surfer, Adam Warlock), MUTANTS + more — 200+ characters at 2026. Each team includes an AFFILIATION (Avengers, X-Men, Cabal, Web-Warriors, etc.) providing team leader ability. GAMEPLAY: Cinematic + streamlined. Each round has ACTIVATIONS alternating between players. Each character has POWER (build-up currency from taking damage or actions) that fuels SUPER POWERS. Each character has 2 DAMAGE STATES: HEALTHY → INJURED (flip character card to weaker/dazed) → KO. Attack rolls use CUSTOM MCP dice (hits, wilds, criticals, blocks); attacker rolls attack dice vs. defender's defense dice. THROWABLE TERRAIN — big characters (Hulk, Thor) can literally throw cars, trees, buildings at enemies. CRISIS mechanic: each game uses 1 EXTRACT crisis (grab objectives) + 1 SECURE crisis (hold zones). Draws pool of tactical crisis cards each round. GAME END: after 6 rounds OR when a player scores enough VP to break threshold. Highest VP wins. MASSIVE CHARACTER RELEASE PACE: AMG releases 4-8 new character packs per quarter — includes major MCU + comic-driven characters + villains. STARTER OPTIONS: (a) CORE SET (2019) — Iron Man + Captain America + Baron Zemo + Red Skull + more; (b) CLASH CORE SET (2024) — Wolverine + Deadpool + Wanda + Doctor Doom + more (current beginner starter); (c) individual character packs $30-50 each. COMPETITIVE: (a) MARVEL CRISIS PROTOCOL NORTH AMERICAN CHAMPIONSHIPS; (b) EUROPEAN CHAMPIONSHIPS; (c) WORLD CHAMPIONSHIPS by AMG; (d) LOCAL FLGS + community organized play; (e) Best Coast Pairings + Long Shanks rankings; (f) MCP-Central + Painting Phase + Deep Strike Radio community podcasts. Considered THE BEST SUPERHERO WARGAME IN HISTORY + one of the strongest competitive scenes in tabletop.

Quick facts

Category

Miniature Wargames

Type

Individual

Players

2–2

Duration

~90 min

Where played

indoor

Field / court

3×3 foot table (91×91 cm)

Country of origin

🇺🇸 United States

Estimated origin

Announced 2019 SDCC; launched Gen Con August 2019; Clash Core Set 2024 (current beginner starter)

Olympic

No

Popularity

major

How it works

Objective

Score most VP from Crisis Card objectives (Extract objectives + Secure zones) across 6 rounds. Achieve VP threshold to win.

Rules

Basic rules

  • Build team from character roster + affiliation

    Standard 17 Threat Level (roughly 5-7 characters); affiliation grants team leader ability + specific tactic cards.

  • 6-round game; alternating character activations

    Each character activates once per round.

  • Character activation = ONE action (Move + Attack, Special Power, Interact, etc.)

    Simple action economy; no 2-action complexity.

  • Attack: custom dice vs defense dice

    Hits + wilds + crits combine; defense blocks; damage tracked against character health.

  • 2 damage states: Healthy → Injured → KO

    Flip character card when Injured (weaker version); knocked out when Injured HP depletes.

  • Power (P) builds up; fuels Super Powers

    Gain P from taking damage or Interacts; spend on unique super abilities.

  • Crisis Cards: 1 Extract + 1 Secure per game

    Extract = grab + carry objective tokens; Secure = hold territory zones.

  • Throwable terrain (Str-based)

    Characters with Str 4+ can throw cars, dumpsters, cars, etc. at enemies for damage.

Scoring

Score VP each round for EXTRACT (holding objectives) + SECURE (controlling zones); first to threshold + 1 wins immediately, else highest VP after 6 rounds.

ActionPoints
Extract objective held at end of round1-3 VP per objective
Secure zone controlled at end of round1-3 VP per zone
KO enemy characterBonus VP (varies by character size/threat)
VP threshold reached17 VP typical = win immediately

Win condition · First to hit VP threshold (17 typical) OR highest VP after 6 rounds.

Playing area

Called

3×3 foot table (91×91 cm)

Dimensions

3 feet × 3 feet — SMALLER than Legion/40K; tight urban skirmish scale

Dense urban / thematic terrain: Manhattan streets, warehouse, alien invasion, HYDRA base. Terrain includes THROWABLE items (cars, dumpsters, food trucks, trees) that Hulk-tier characters can literally pick up + hurl.

Equipment

  • Clash Core Set (2024, current beginner)

    $150 USD; Wolverine + Deadpool + Doctor Doom + Wanda + Storm + Ronan + terrain + rules + cards

  • Original Core Set (2019)

    $150 USD; Iron Man + Cap + Zemo + Red Skull + others (still available)

  • Character packs ($30-50 each)

    1-3 character models per pack + character cards + stat cards

  • Rules of Play + Reference Cards

    Free PDF from AMG + reference cards in each pack

  • Custom MCP attack + defense dice

    6 attack + 4 defense dice per player

  • Range tools + tape measures

    Range 1-5 templates

  • Crisis cards (Extract + Secure)

    ~30 crisis scenarios providing objectives

  • Tactic cards + team affiliation cards

    Deck of team-specific tricks

  • Terrain (thematic sets)

    $40-100; includes throwable items with weight ratings

Strategies

  • Affiliation synergy matters

    Team leader ability + faction tactic cards make same-affiliation teams stronger; mixed teams flexible but weaker.

  • Injured state is often stronger

    Some characters (Hulk, She-Hulk) become MORE POWERFUL when Injured; trigger flip intentionally.

  • Power economy critical

    Save Power for game-changing Super Powers; don't waste on filler attacks.

  • Throwable terrain = HUGE damage

    Hulk + Thor + She-Hulk can throw cars for 4-6 damage — devastating.

  • Crisis card selection

    Choose Extract + Secure that favor your team composition + character strengths.

  • Objective focus > kill count

    Winning through VP threshold is faster than trying to kill entire enemy team.

  • 17 Threat list construction

    Balance leader (3-4 Threat) + heavies (4-5 Threat) + support (2-3 Threat); leave 1-2 Threat for tactics.

Terminology

Threat Level (TL)
Character point cost; standard game = 17 TL total roster.
Affiliation
Team faction (Avengers, X-Men, Cabal, etc.) granting leader ability + tactic cards.
Power (P)
Currency gained via damage/interact; spent on Super Powers.
Super Power
Unique character ability requiring Power cost.
Injured
Damage state — flip character card to weaker (sometimes stronger) version.
KO
Knocked out; removed from play.
Crisis Card
Extract or Secure mission objective.
Extract
Grab-and-carry objective tokens.
Secure
Zone-control objective.
Throwable terrain
Physical terrain piece with Strength value — usable as thrown weapon.
Wild / Skull / Block / Fail
Custom dice results.

Major competitions

  • MCP World Championships

    annual · worldwide · since 2019

  • MCP North American Championship (NAC)

    annual · North America · since 2019

  • European Championship (EC)

    annual · Europe · since 2020

  • AMG Store Championship + Regional Circuit

    ongoing · worldwide · since 2020

  • Best Coast Pairings + Long Shanks rankings

    ongoing · worldwide · since 2019

  • LVO Marvel: Crisis Protocol GT

    annual · USA · since 2020

Where it is played

Governing bodies

  • Atomic Mass Games (publisher)

    Founded 2017 · Aliso Viejo, California, USA

  • Asmodee (parent)

    Founded 1995 · France

  • Marvel Entertainment (IP licensor)

    Founded 1998 · USA

Famous names & records

Famous athletes

  • Will Shick + Josh Derksen (USA) — Atomic Mass Games co-founders + lead designers
  • Steve Horvath + Jon Gilmour — Earlier MCP designers
  • Michael Shinall — Current lead designer
  • MCP-Central + Painting Phase + Deep Strike Radio — Popular MCP podcasts + coaching
  • Multiple World Champions rotating annually

Learn this sport

beginner

  1. 1

    Buy CLASH CORE SET 2024

    $150 for Wolverine + Deadpool + Doctor Doom + Wanda + Storm + Ronan + terrain + rules.

  2. 2

    Play 3-4 games at 12-15 Threat first

    Smaller teams learn faster; work up to 17 Threat.

  3. 3

    Focus on character rules, then crisis rules

    Learn 5-6 characters deeply before adding more.

intermediate

  1. 1

    Build affiliation team (Avengers, X-Men, Cabal)

    Full 17 Threat with affiliation synergy.

  2. 2

    Attend local MCP night at FLGS

    Casual + tournament formats.

advanced

  1. 1

    Compete in Store Championship + Regional Circuit

    Path to World Championship.

  2. 2

    Study Deep Strike Radio + MCP-Central + tournament reports

    Meta shifts + list-building analysis.

Frequently asked

What is Marvel: Crisis Protocol?+

SUPERHERO SKIRMISH MINIATURE WARGAME by ATOMIC MASS GAMES (Asmodee) launched 2019. 2 players field teams of 4-8 Marvel characters (Iron Man, Cap, Wolverine, Doctor Doom, Thanos, Spider-Man, etc.) on a 3×3 foot urban table. Uses cinematic action-based combat with THROWABLE TERRAIN + damage states + custom dice. Considered THE PREMIER SUPERHERO WARGAME + one of the top-3 skirmish wargames worldwide alongside Kill Team + Star Wars: Legion. 60-120 min games; deep global tournament scene.

Are MCP miniatures pre-assembled?+

YES — unlike Warhammer 40K + Star Wars Legion which require clipping + gluing, MCP MINIATURES ARE PRE-ASSEMBLED. This is a HUGE accessibility advantage — you can play out of the box in 30 minutes vs 4-6 hours of Warhammer assembly. Miniatures still benefit from priming + painting (optional) but are game-ready as-is. AMG achieves this via clever mold engineering with plastic/rubber posing.

How is MCP different from HeroClix?+

BOTH are Marvel/DC superhero games but VERY DIFFERENT. HEROCLIX = pre-painted 30mm collectible click-base minis with dial-based stats + attack rolls; casual + collector-focused; complex clix mechanics. MCP = 40mm PREMIUM UNPAINTED (or pre-assembled unpainted) minis with cinematic action-based rules; competitive tournament-driven; deeper strategy. HeroClix has more Marvel + DC characters + booster-pack randomness; MCP has fewer characters but higher-quality models + tighter competitive rules. Serious wargamers prefer MCP; collectors + casual play often prefer HeroClix.

Sources & provenance