Space Alert

UNIQUE REAL-TIME COOPERATIVE SPACESHIP CREW MICRO-GAME by VLAADA CHVÁTIL (also Codenames, Dungeon Petz, Through the Ages) + CGE (Czech Games Edition), 2008. 1-5 players are the crew of a small spaceship on a 10-minute survey mission — but the mission has THREATS (aliens, meteors, malfunctions) triggered on a REAL-TIME AUDIO SOUNDTRACK. Players must PROGRAM their actions in advance to defend the ship. Then the game 'plays out' with predicted actions — HILARIOUS + INTENSE + often disastrous! Iconic game design; cerebral cooperative + party crossover.

📐Standard tabletop~30 min🌤indoor

What is Space Alert?

SPACE ALERT is a UNIQUE REAL-TIME COOPERATIVE SPACESHIP CREW MICRO-GAME designed by VLAADA CHVÁTIL (Czech designer of Codenames, Dungeon Petz, Through the Ages, Galaxy Trucker, Mage Knight) + published by CGE (Czech Games Edition), 2008. 1-5 PLAYERS ARE THE CREW of a small SURVEY SPACESHIP on a 10-MINUTE MISSION scanning an unknown sector — BUT the mission has THREATS (aliens, meteors, energy waves, malfunctions) triggered on a REAL-TIME AUDIO SOUNDTRACK. THE MISSION SOUNDTRACK PLAYS in real-time (10 minutes) and announces: 'Time T+1... Threat: 1 White Alien attacking Red Zone!' + 'Time T+3... Data transfer opportunity!' + 'Time T+8... Communication is now disrupted...' PLAYERS SIMULTANEOUSLY + PANICKED must PROGRAM their actions in ADVANCE — each player has an ACTION QUEUE of TURN CARDS (Turn 1 through Turn 12); they place face-down cards for what their character will do EACH TURN (Move to Blue Zone, Fire main gun, Change shields, Refuel reactor, Look at radar, etc.). All 5 players program simultaneously in real time. AFTER THE 10-MINUTE MISSION AUDIO ENDS, the game 'PLAYS OUT' — reveal actions in order + resolve automatically. Did you predict correctly? Or did the alien land in Red Zone while you were rebooting reactor?! HILARIOUS + INTENSE + often DISASTROUSLY WRONG! Score based on ship survival + damage to threats. VARIABLE MISSIONS via mission audio tracks (multiple included; expansions add more). Iconic game design — 100% cooperative but rewards forward planning + team communication + trust. Considered ONE OF THE MOST INNOVATIVE game designs of the 2000s. Only 30 min per game (including 10 min mission + 15 min planning + 5 min resolution). Cerebral cooperative + party crossover. Praise from designers + reviewers as 'genre-defining.'

Quick facts

Category

Board Games

Type

Team sport

Players

1–5

Duration

~30 min

Where played

indoor

Field / court

Standard tabletop

Country of origin

🇨🇿 Czech Republic

Estimated origin

2008 first edition; multiple expansions since (2010 The New Frontier, 2019 5th Anniversary)

Olympic

No

Popularity

major

How it works

Objective

Cooperatively survive 10-minute mission by pre-planning each crew member's actions to counter threats. Score based on damage dealt to threats vs damage taken to ship.

Rules

Basic rules

  • Setup: draw random mission audio, place threat cards face-down on tracks

    Prepare 10-minute run.

  • Real-time 10-minute mission: audio announces threats + events at specific times

    Frantic real-time listening + planning.

  • Each player simultaneously programs actions on turn track cards

    Place action cards face-down in slots (Turn 1-12).

  • Coordinate with team; who's firing? Who's fixing shields? Who's boarding shuttle?

    Frenzied real-time communication.

  • After mission audio ends, reveal actions + resolve simultaneously per turn

    Watch the disaster unfold.

  • Score = damage dealt vs damage taken; higher = better mission

    No traditional win/lose; graded performance.

Scoring

Score based on damage dealt to threats vs damage sustained.

ActionPoints
Damage dealt to internal + external threats+1 per damage
Ship damage sustained-1 per damage
Mission survived (ship still alive)Bonus points
Threat destroyed+points based on threat difficulty

Win condition · Higher score = better mission. No traditional win/lose; graded on survival + damage.

Playing area

Called

Standard tabletop

Dimensions

Small game (~40cm × 40cm)

Home tabletop; requires small space + speakers/headphones for mission audio.

Equipment

  • Space Alert base game ($30 USD)

    Retail; includes mission audio CD + all cards

  • Space Alert: The New Frontier expansion ($20)

    New missions + threats + rules

  • Digital mission audio (from Amazon/CGE)

    MP3/streaming for missions

  • Timer or phone (10-min mission audio)

    Real-time clock critical

Strategies

  • Assign role-per-player (gunner, engineer, shieldman, etc.)

    Specialization > everyone doing everything.

  • Communicate loudly during planning

    Real-time chaos requires yelling.

  • Assume the worst; add redundant plans

    Missions never go as planned.

  • Backup + robots as insurance

    Cover unexpected damage.

  • Play same mission repeatedly to learn

    Iterative improvement per mission.

Terminology

Mission
10-minute audio-driven scenario.
Action card
Face-down turn card determining crew action.
Zone (Blue/White/Red)
Ship compartments.
Threat
External or internal enemy attacking ship.
Bonus card
Card played to modify action.
Special action
Complex multi-turn action.
Reactor
Ship power source; needs refuel.
Shield
Zone-specific defense; needs charging.
Gun (main + secondary)
Weapons vs threats.
Trajectory
Threat track showing incoming enemy timing.

Major competitions

  • CGE demos + Essen Spiel exhibitions

    annual · worldwide · since 2008

Where it is played

Governing bodies

  • Czech Games Edition (publisher)

    Founded 2007 · Prague, Czech Republic

  • BoardGameGeek (community tracking)

    Founded 2000 · USA

Famous names & records

Famous athletes

  • Vlaada Chvátil (CZ) — Designer
  • Radek Boxan (CZ) — Illustrator

Learn this sport

beginner

  1. 1

    Buy Space Alert ($30)

    Small game with big depth.

  2. 2

    Play tutorial mission (short + simple)

    Learn action + audio.

intermediate

  1. 1

    Play advanced missions in real-time

    Higher difficulty scenarios.

advanced

  1. 1

    Add The New Frontier expansion

    More missions + threats + rules.

Frequently asked

What is Space Alert?+

UNIQUE REAL-TIME COOPERATIVE SPACESHIP CREW MICRO-GAME by VLAADA CHVÁTIL (also Codenames, Galaxy Trucker) + CGE (Czech Games Edition), 2008. 1-5 players are the crew of a spaceship on a 10-minute survey mission — but the mission has THREATS (aliens, meteors, malfunctions) triggered on a REAL-TIME AUDIO SOUNDTRACK. Players must PROGRAM their actions in advance to defend ship. Then the game 'plays out' with predicted actions — HILARIOUS + INTENSE + often disastrous! Iconic game design; cerebral cooperative + party crossover.

Is Space Alert too hard for casual players?+

IT'S CHAOTIC + INTENSE + REWARDING. 10-minute real-time missions with 5 people yelling + programming actions is stressful but hilarious. Tutorial mission is FRIENDLY. Missions scale from Easy → Hard. Best for: (1) groups who like puzzles + planning; (2) friends who can communicate under pressure; (3) fans of Codenames + cooperative games. NOT FOR: quiet players + those who dislike real-time or noise. Playtime is ~30 min so failure is inexpensive. HIGHLY RECOMMENDED for adventurous gaming groups.

Sources & provenance

Last verified 2026-08-27.verified