Warhammer Underworlds

GAMES WORKSHOP'S COMPETITIVE HEX-BOARD SKIRMISH + DECK-BUILDING WARGAME (2017). Small warbands of 3-6 fighters battle on hex-grid boards using CARD-DRIVEN mechanics. Considered THE MOST COMPETITIVE + TIGHTEST GW GAME. Set in AGE OF SIGMAR universe. Seasons: SHADESPIRE (2017), NIGHTVAULT (2018), BEASTGRAVE (2019), DIRECHASM (2020), HARROWDEEP (2021), NETHERMAZE (2022), GNARLWOOD (2023), DEATHGORGE (2024). 30-45 min games; strong global tournament scene.

📐2 combined hex-grid boards (~30×20 cm)~40 min🌤indoor

What is Warhammer Underworlds?

WARHAMMER UNDERWORLDS is a COMPETITIVE HEX-BOARD SKIRMISH + DECK-BUILDING WARGAME by GAMES WORKSHOP (2017 launch). Set in the AGE OF SIGMAR universe (Mortal Realms). Small warbands of 3-6 fighters battle on 2 combined HEX-GRID BOARDS using CARD-DRIVEN activation + attack mechanics. Considered THE MOST COMPETITIVE + TIGHTEST-BALANCED GAMES WORKSHOP GAME + a benchmark for elegant miniature skirmish design. Each SEASON introduces new warbands + boards: (a) SHADESPIRE (2017, Sigmarite + Bloodreavers); (b) NIGHTVAULT (2018, Stormcast Sacrosanct + Nighthaunt); (c) BEASTGRAVE (2019, Ironjawz + Kurnothi); (d) DIRECHASM (2020, Cursed City); (e) HARROWDEEP (2021, Kharadron Overlords); (f) NETHERMAZE (2022); (g) GNARLWOOD (2023); (h) DEATHGORGE (2024, current). 20+ WARBANDS released — each 3-6 unique fighters with signature Play + Objective cards. GAMEPLAY: 2 players on 2 combined boards; deploy fighters; take TURNS of 4 ACTIVATIONS each; each activation = 1 fighter takes 1 action (Move / Charge / Attack / Guard). Combat = attacker's ATTACK DICE vs. defender's DEFENSE DICE. Between rounds, players DRAW POWER + OBJECTIVE CARDS to score VP. Game ends after 3 ROUNDS (12 total activations per player). WIN = MOST GLORY POINTS from completed Objectives. DECK-BUILDING is core: pre-build POWER DECK (20 cards for tactical spells + upgrades) + OBJECTIVE DECK (12 cards for scoring conditions). 30-45 MIN per game — one of the FASTEST GW games. COMPETITIVE: (a) Warhammer Underworlds World Championships; (b) AdeptiCon Underworlds; (c) UK Grand Clash + US Grand Clash; (d) LVO Underworlds; (e) Best Coast Pairings rankings.

Quick facts

Category

Miniature Wargames

Type

Individual

Players

2–4

Duration

~40 min

Where played

indoor

Field / court

2 combined hex-grid boards (~30×20 cm)

Country of origin

🇬🇧 United Kingdom

Estimated origin

Launched Sept 2017 as Warhammer Underworlds: Shadespire; annual season releases through Deathgorge 2024

Olympic

No

Popularity

regional

How it works

Objective

Score most Glory Points from completed Objective cards + kills across 3 game rounds. Highest GP wins.

Rules

Basic rules

  • 3 rounds × 4 activations per player

    Total 12 activations each; each activation = 1 fighter takes 1 action.

  • Actions: Move / Charge / Attack / Guard

    Simple action menu; fighters activate individually.

  • Combat: attack dice vs defense dice

    Attacker's hammer/sword symbols vs defender's shield/dodge symbols.

  • Power cards played reactively

    Upgrade cards enhance fighters; gambit cards trigger tactical effects.

  • Objective cards score GP end-of-round

    Score conditions determine victory.

  • Deck-building: 20 Power + 12 Objective

    Constructed pre-game selection = competitive core.

Scoring

Score Glory Points (GP) from completed Objective cards + surge objectives + kills across 3 rounds; highest GP wins.

ActionPoints
End-of-round Objective completed1-3 GP per Objective
Surge Objective (immediate)1 GP when triggered
Kill enemy fighterContributes to scoring Objectives
Hold objective hexContributes to positional Objectives

Win condition · Highest GP total after 3 rounds. Tiebreak = most fighters remaining alive.

Playing area

Called

2 combined hex-grid boards (~30×20 cm)

Dimensions

2 boards, each 12×8 hexes (~30×20 cm)

Combined hex-grid board with LOS + terrain hexes (blocked, cover, feature). Compact tabletop footprint.

Equipment

  • Season core set (Deathgorge 2024 current)

    £75 GBP; 2 warbands + boards + cards + rules

  • Warband expansion packs

    £30 each; 1 warband (3-6 fighters) + cards

  • Warhammer Underworlds Rules of Play

    Free PDF from GW Community

  • Custom attack + defense dice

    Hammer, swords, crits, shields, blocks, dodges

  • Power + Objective card decks

    Deck-building constructed formats

  • Card sleeves recommended

    £10-15 for competitive sleeving

Strategies

  • Warband + deck synergy

    Build Power/Objective decks around warband strengths (aggro rush vs objective camping).

  • Prioritize scoring objectives

    GP wins games; kills only matter if they enable scoring.

  • Save gambit cards for critical moments

    1 well-timed gambit can swing a game.

  • Championship-format card list awareness

    Restricted cards change meta quarterly.

  • Activation efficiency

    12 activations total; each must contribute to plan.

Terminology

Glory Point (GP)
Victory currency; earned from Objectives + surges.
Power card
Deck of 20 tactical + upgrade cards played during game.
Objective card
Deck of 12 scoring conditions; complete to earn GP.
Gambit
Instant-effect Power card.
Upgrade
Persistent Power card attached to fighter.
Surge Objective
Objective scored immediately when triggered mid-round.
End Phase Objective
Objective scored end of round if conditions met.
Championship / Rivals format
Competitive card restrictions (Championship allows most cards; Rivals uses only in-print cards).

Major competitions

  • Warhammer Underworlds World Championships

    annual · worldwide · since 2018

  • AdeptiCon Underworlds GT

    annual · USA · since 2018

  • UK Grand Clash + US Grand Clash

    annual · UK/USA · since 2018

  • LVO Underworlds

    annual · USA · since 2019

  • Local GW store leagues

    monthly · worldwide · since 2017

Where it is played

Governing bodies

  • Games Workshop Specialist Games

    Founded 2017 · Nottingham, UK

  • Underworlds Organized Play

    Founded 2018 · worldwide

Famous names & records

Famous athletes

  • Dave Sanders (UK) — Original Underworlds designer
  • Sam Pearson (UK) — GW Specialist Games developer
  • Multiple World Champions rotating annually
  • Steel City Underdogs + Squad Broken — Popular Underworlds coaching podcasts

Learn this sport

beginner

  1. 1

    Buy current season starter (Deathgorge 2024)

    £75 for 2 warbands + boards + cards + rules.

  2. 2

    Play with pre-built starter decks first

    Learn game before deckbuilding.

intermediate

  1. 1

    Buy 3rd warband + build custom decks

    Deck-building is competitive core.

  2. 2

    Attend local Underworlds night

    GW stores host regular events.

advanced

  1. 1

    Compete at Grand Clash / Warhammer World

    Path to World Championship.

  2. 2

    Study Steel City Underdogs podcast

    Meta analysis + deck-building.

Frequently asked

What is Warhammer Underworlds?+

GAMES WORKSHOP'S COMPETITIVE HEX-BOARD SKIRMISH + DECK-BUILDING WARGAME (2017 launch). Set in Age of Sigmar universe. 2 players field warbands of 3-6 fighters on hex-grid boards; use pre-built Power + Objective card decks to score Glory Points across 3 rounds. Considered THE MOST COMPETITIVE + TIGHTEST-BALANCED GW GAME. 30-45 min games. Annual season releases (Shadespire → Deathgorge 2024).

How is Underworlds different from Kill Team?+

BOTH GW skirmish but VERY DIFFERENT. KILL TEAM = W40K sci-fi, 5-14 operatives, 60-90 min, no card decks. UNDERWORLDS = Age of Sigmar fantasy, 3-6 fighters, 30-45 min, CARD-DECK-BUILDING core mechanic. Underworlds is TIGHTER + FASTER + more card-game-like; Kill Team is more traditional miniatures wargame. Different appeal — Underworlds for CCG-hybrid fans, Kill Team for pure tabletop skirmish fans.

Which Underworlds season starter is best?+

CURRENT SEASON (Deathgorge 2024) is most future-proof for tournaments. Older seasons (Shadespire, Nightvault, Beastgrave) still fully playable but may be OUT OF CURRENT META. Buy current season for competitive play; older seasons for cheap collection or specific warband art you love.

Sources & provenance