One Night Ultimate Werewolf

Officially One Night Ultimate Werewolf (2014, Ted Alspach + Akihisa Okui, Bézier Games)

A 10-minute streamlined Werewolf/Mafia-style hidden-role social deduction game — just one night phase + one 5-minute day discussion + a single accusatory vote for 3-10 players.

📐Central table with 3 face-down 'center' cards + player role cards~10 min🌤indoor

What is One Night Ultimate Werewolf?

One Night Ultimate Werewolf is a 2014 hidden-role social deduction game by Ted Alspach + Akihisa Okui, published by Bézier Games. It strips down traditional Werewolf/Mafia (which can run 45-90 minutes) to a compact 10-minute experience. In a single night phase, each role wakes in a specific order to perform an action (Werewolves see each other, Seer peeks at a card, Robber swaps roles, Troublemaker swaps two other players, etc). Then daytime: 5-minute discussion — the village claims roles, deduces liars, and votes for one player to lynch. If the lynched player is a Werewolf, village wins. If no werewolf is lynched (with werewolves in play), werewolves win. If no werewolf is in play, everyone must vote for no one. The genius is 'no elimination' — everyone plays every round, no one sits out. Expansions Daybreak (2015), Vampire (2019), Bonus Roles have added 40+ roles. One of the best-selling social deduction games ever; app-supported version handles narrator role.

Quick facts

Category

Party Games

Type

Team sport

Players

3–10

Duration

~10 min

Where played

indoor

Field / court

Central table with 3 face-down 'center' cards + player role cards

Country of origin

🇺🇸 United States

Estimated origin

Published Aug 2014; Ted Alspach + Akihisa Okui adapted from traditional Werewolf/Mafia

Olympic

No

Popularity

global

How it works

Objective

Village: lynch a werewolf. Werewolves: avoid getting lynched. Tanner: get yourself lynched. Minion: help werewolves survive.

Match structure

Setup: shuffle roles, deal 1 to each player + 3 to center. NIGHT (2 min, eyes closed): app calls each role in order to perform action. DAY (5 min): open eyes, discuss, deduce. VOTE: on 3-count, everyone points at accused. Highest-voted player 'dies'; check role.

Rules

Basic rules

  • Roles in numbered order

    Werewolves → Minion → Masons → Seer → Robber → Troublemaker → Drunk → Insomniac.

  • Werewolves see each other

    Peek across the table; if only one, may peek 1 center card.

  • Seer peeks

    Look at either 2 center cards OR 1 other player's card.

  • Robber swaps

    Take another player's card + become that role; give them Robber.

  • Troublemaker swaps

    Blindly swap 2 other players' cards without looking.

  • 5-minute discussion

    Everyone claims a role; werewolves must lie.

  • Simultaneous vote

    All players point at one accused on the 'Three... two... one' count.

Advanced rules

  • Tie votes

    Tied players all die (or nobody dies — house rule).

  • No werewolf in play

    Everyone must vote 'no lynch' by pointing at own hand — else village loses.

  • Tanner win

    If the Tanner is lynched, Tanner wins alone (village loses if only werewolves + Tanner die).

  • Minion role

    Knows who werewolves are but is on their team; werewolves don't know Minion.

  • Expansion roles

    Daybreak adds 40+ new roles: Curator, Doppelgänger, Bodyguard, etc.

Scoring

Team victory (village vs werewolves) OR solo victory (Tanner).

ActionPoints
Village lynches werewolfVillage wins
Werewolf avoids lynchWerewolf team wins
Tanner is lynchedTanner solo win
No werewolf in play + village lynches no oneVillage wins

Win condition · Werewolves win if none of them are lynched (and 1+ was in play). Village wins if 1+ werewolf lynched. Tanner wins solo if lynched.

Playing area

Called

Central table with 3 face-down 'center' cards + player role cards

Dimensions

Player count + 3 role cards in play; role reference sheet + tokens

Role cards dealt face-down to players + 3 to center; app or narrator conducts night phase.

Equipment

  • 16 role cards (base)

    Villager (x3), Werewolf (x2), Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, Mason (x2), Insomniac, Minion.

  • 1 role reference sheet

    Explains each role's night order + action.

  • Ultimate Werewolf app (free)

    Handles narration + turn order automatically.

  • Voting tokens (optional)

    For simultaneous voting.

Positions & roles

  • Village team

    Deduce and lynch werewolves.

  • Werewolf team

    Deceive and survive the vote.

  • Tanner (solo)

    Convince village to lynch you.

Officiating

App handles most narration; human moderator optional.

  • Narrator (human or app)

Penalties & fouls

Penalties

  • Peeking during night

    Play stops; violator removed (house rule).

  • Voting for self

    Illegal (except no-lynch scenario).

  • Talking about card during night

    Not allowed (only during day).

Strategies

  • Claim roles early

    First to claim Seer/Robber/Troublemaker locks credibility.

  • Werewolves: claim village role

    Claim Villager or Troublemaker with fake swap details.

  • Cross-check claims

    If two players claim Robber, one is lying.

  • Center-card wisdom

    Roles moved to center mean their actions still happened but are irrelevant.

  • Vote last

    Watch others' votes first (illegal in strict rules but often done).

Terminology

Center cards
3 face-down cards not dealt to players.
Wake up
App/narrator calls role during night phase.
Swap
Robber/Troublemaker actions that change roles.
Claim
Publicly stating your role during day phase.
Lynch
Vote to eliminate a player.
Tanner
Solo win role — wants to be lynched.

Major competitions

  • Casual play at cons + parties

    informal · worldwide · since 2014

  • Werewolf.online tournaments

    informal · online communities · since 2015

Where it is played

Governing bodies

Famous names & records

Famous athletes

  • Ted Alspach (designer, Suburbia + Castles of Mad King Ludwig)
  • Akihisa Okui (co-designer)

Records

  • Sales

    Bézier Games1M+ copies sold by 2020 (2020)

  • App downloads

    Ultimate Werewolf app5M+ downloads (2023)

Learn this sport

beginner

  1. 1

    Start with basic role set

    Village x3, Werewolf x2, Seer, Robber, Troublemaker (5 players).

  2. 2

    Use the free app

    Handles narration + turn order — vastly better than manual.

  3. 3

    Play 5-10 games

    Reading social cues improves rapidly with reps.

advanced

  1. 1

    Add Daybreak roles

    Introduce Doppelgänger, Curator, Alpha Wolf for depth.

  2. 2

    Master lying tells

    Elite play: appear equally confused as werewolf or villager.

  3. 3

    Run 10-player games

    Larger groups need more roles + tighter moderation.

Frequently asked

How is ONUW different from regular Werewolf/Mafia?+

ONUW has just ONE night phase and NO player elimination — everyone plays every round for full 10 minutes.

How many players minimum?+

3 players minimum, but 5-7 is optimal. Fewer players = less uncertainty about roles.

Do I need the app?+

Not required but strongly recommended — it handles narration + turn order flawlessly (free).

Can beginners keep up?+

Yes — with the app + basic role set (Villager/Werewolf/Seer/Robber/Troublemaker) most players catch on in 2-3 games.

Best expansion first?+

Daybreak — adds 40+ well-designed roles + adds Alpha Wolf/Mystic Wolf for more werewolf variety.

Sources & provenance

Last verified 2026-08-29.verified