The Resistance: Avalon
SOCIAL DEDUCTION PARTY GAME (2012) by DON ESKRIDGE, published by INDIE BOARDS & CARDS. King Arthur reskin of Eskridge's THE RESISTANCE (2009). 5-10 players secretly split into LOYAL SERVANTS OF ARTHUR (majority) + MINIONS OF MORDRED (minority). Servants win by completing 3 successful QUESTS; Minions win by sabotaging 3 quests OR (via ASSASSIN role) killing MERLIN at end. Merlin knows all evil but must hide. Considered THE definitive social deduction game + benchmark for the genre. 30 min per game. HELD BGG top-50 party for years.
What is The Resistance: Avalon?
THE RESISTANCE: AVALON is a SOCIAL DEDUCTION PARTY GAME (2012) designed by DON ESKRIDGE, published by INDIE BOARDS & CARDS. King Arthur / Camelot reskin of Eskridge's earlier THE RESISTANCE (2009) — same core mechanics, medieval fantasy theme + additional roles (Merlin, Percival, Morgana, Mordred, Oberon). 5-10 PLAYERS secretly split into LOYAL SERVANTS OF KING ARTHUR (majority, GOOD) + MINIONS OF MORDRED (minority, EVIL). Servants win by completing 3 successful QUESTS (out of 5); Minions win by sabotaging 3 quests OR (via ASSASSIN role) correctly identifying + killing MERLIN at end of game. UNIQUE ROLE MERLIN — Merlin knows all Minions but must HIDE THIS KNOWLEDGE to avoid assassination. Percival can protect Merlin. Morgana appears as Merlin to Percival (confusion). Considered THE DEFINITIVE SOCIAL DEDUCTION GAME + benchmark for the genre alongside WEREWOLF. HELD BGG TOP-50 PARTY for years (2012-2026); considered SUPERIOR to Werewolf by many hobby gamers (no player elimination; 30-min games; more structured deduction). 30 MIN PER GAME. GAMEPLAY: Deal roles secretly. At start, EVIL players (except Oberon) know each other; Merlin knows evil (except Mordred); Percival knows Merlin (+ Morgana confusingly). GAME = 5 QUEST ROUNDS. Each round: (1) LEADER (rotating) proposes a TEAM of players to send on quest; (2) All players VOTE approve/reject team; if majority approve, team goes; if 5 rejections in a row = evil wins; (3) Team members SECRETLY play SUCCESS or FAIL cards (Good must play Success; Evil may play either); (4) 1+ FAIL = quest fails (except 4th quest at 7+ players requires 2 fails). WIN: 3 successful quests = Good win; 3 failed quests = Evil win; if Good would win, EVIL ASSASSIN gets 1 chance to identify + kill Merlin — if right, Evil steals win. RECEPTION: BGG top-50 party 12+ years; Golden Geek Best Party Game 2012 nominee; considered a genre-defining classic + more balanced than Werewolf.
Quick facts
Category
Party Games
Type
Individual
Players
5–10
Duration
~30 min
Where played
indoor
Field / court
Central play area for quest board + votes
Country of origin
🇺🇸 United States
Estimated origin
The Resistance base 2009; Avalon reskin 2012; multiple expansions since
Olympic
No
Popularity
major
How it works
Objective
GOOD wins by completing 3 successful quests + surviving Assassin's Merlin guess. EVIL wins by failing 3 quests OR 5 team-rejections OR correctly identifying Merlin.
Rules
Basic rules
Deal secret roles (Good majority + Evil minority)
Evil (except Oberon) know each other; Merlin knows evil (except Mordred).
5 rounds; each = team proposal + vote + quest
Leader rotates each round.
Leader proposes team; all vote approve/reject
5 rejections in a row = Evil wins.
Team members secretly play Success or Fail
1+ Fail = quest fails (except 4th round at 7+p needs 2).
3 quest successes = Good wins → Assassin gets 1 Merlin guess
Correct guess = Evil steals win.
3 quest failures = Evil wins
Straightforward evil win.
Scoring
Binary team win: Good (3 successful quests + Merlin survives Assassin) OR Evil (3 failed quests OR 5 rejections OR correctly kill Merlin).
| Action | Points |
|---|---|
| Successful quest | 1 tally to Good |
| Failed quest | 1 tally to Evil |
| 3 tallies | Faction wins |
| Assassin correctly guesses Merlin | Evil steals win |
Win condition · Good: 3 quest successes + surviving Assassin. Evil: 3 quest failures OR 5 rejections OR correct Merlin kill.
Playing area
Called
Central play area for quest board + votes
Dimensions
~60×60cm typical
Central quest tracker + team proposal area + vote cards. Each player has role card (secret) + vote cards (approve/reject) + quest cards (success/fail).
Equipment
The Resistance: Avalon base box
$20 USD; supports 5-10 players
The Resistance base (2009)
$20; sci-fi reskin, same mechanics
The Resistance: Hidden Agenda expansion
$15; new role variants
Role cards (Servants + Minions with special abilities)
Merlin, Percival, Morgana, Mordred, Oberon, Assassin, +generic loyal/minion
Vote cards (approve/reject)
For team approval
Quest cards (success/fail)
For quest resolution
Score tokens + Leader tokens
Track quests + rotating leader
Strategies
Merlin: hint at evil without revealing
Steer team choices subtly; avoid explicit knowledge showing.
Percival: watch Merlin/Morgana carefully
Percival sees both; deduce which is real via play.
Assassin: track Merlin candidates
Note who seems to know evil; guess at end.
Evil: coordinate team failures
Only 1 Fail needed early; more nuanced at 7+p round 4.
Team composition math
Track who's been on teams that failed = suspect.
Terminology
- Merlin
- Good role who knows all evil (except Mordred); must hide knowledge.
- Percival
- Good role who sees Merlin + Morgana as one identity.
- Morgana
- Evil role appearing as Merlin to Percival.
- Mordred
- Evil role hidden from Merlin.
- Assassin
- Evil role with end-game Merlin-kill guess.
- Oberon
- Evil role hidden from other Evil (no team recognition).
- Quest
- One of 5 team missions; success/fail via team card play.
Major competitions
BGG top-50 party 12+ years
ongoing · worldwide · since 2012
Golden Geek Best Party Game 2012 nominee
annual · worldwide · since 2012
Where it is played
Governing bodies
Indie Boards & Cards (publisher)
Founded 2009 · USA
Don Eskridge (designer)
Founded 2009 · USA
Famous names & records
Famous athletes
- Don Eskridge (USA) — Designer; also The Resistance, Coup
Learn this sport
beginner
- 1
Buy Avalon ($20)
5-min learning curve.
- 2
Start without special roles (base Servants vs Minions)
Learn voting + quest mechanics first.
intermediate
- 1
Add Merlin + Assassin
Introduces core Avalon tension.
advanced
- 1
Full role set: Merlin + Percival + Morgana + Mordred + Assassin + Oberon
Ultra-complex deduction.
Frequently asked
What is The Resistance: Avalon?+
SOCIAL DEDUCTION PARTY GAME (2012) by Don Eskridge. King Arthur reskin of The Resistance (2009). 5-10 players secretly split into LOYAL SERVANTS OF ARTHUR + MINIONS OF MORDRED. Servants win by 3 quest successes; Minions win by 3 quest failures OR killing Merlin. MERLIN knows all evil but must hide. Considered THE definitive social deduction game + genre benchmark. 30 min. HELD BGG top-50 party for years.
Avalon vs The Resistance vs Werewolf?+
SAME DESIGNER for Avalon + Resistance (Don Eskridge). RESISTANCE (2009) = sci-fi setting, simpler roles (Loyal + Spy only). AVALON (2012) = Arthurian setting + 5-6 special roles (Merlin, Percival, Morgana, Mordred, Assassin, Oberon) — MORE DEPTH. WEREWOLF (older, folk game) = larger groups (10-30), player elimination, moderator required. Avalon is CONSIDERED MOST BALANCED + BEST for hobby gaming (no elim, 30 min, structured deduction).
Sources & provenance
- Indie Boards & Cards — Avalon— IBC
- BoardGameGeek — The Resistance: Avalon— BGG
- Wikipedia — The Resistance— Wikipedia